<?xml version="1.0"?><?xml-stylesheet type="text/xsl" href="/rss.xsl"?><rss version="2.0"><channel><title>Grax ARK (Augmented Reality with Kinect)</title><link>http://graxark.codeplex.com/project/feeds/rss</link><description>Library and sample code for building augmented reality Kinect apps.      Sample code is for WPF.      Project active as of May, 2013, but waiting on new video card.</description><item><title>Updated Wiki: Home</title><link>https://graxark.codeplex.com/wikipage?version=4</link><description>&lt;div class="wikidoc"&gt;
&lt;p&gt;&lt;strong&gt;Project Description&lt;/strong&gt;&lt;br&gt;
Library and sample code for building augmented reality Kinect apps.&lt;br&gt;
Sample code is for WPF.&lt;br&gt;
Project active as of May, 2013, but waiting on new video card.&lt;/p&gt;
&lt;p&gt;Also see my blog at &lt;a title="http://coding.grax.com/" href="http://coding.grax.com/"&gt;
http://coding.grax.com/&lt;/a&gt;&lt;/p&gt;
&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>Grax</author><pubDate>Sat, 04 May 2013 13:34:24 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20130504013424P</guid></item><item><title>Source code checked in, #22735</title><link>http://graxark.codeplex.com/SourceControl/changeset/changes/22735</link><description>Upgrade&amp;#58; New Version of LabDefaultTemplate.xaml. To upgrade your build definitions, please visit the following link&amp;#58; http&amp;#58;&amp;#47;&amp;#47;go.microsoft.com&amp;#47;fwlink&amp;#47;&amp;#63;LinkId&amp;#61;254563</description><author>Project Collection Service Accounts</author><pubDate>Mon, 01 Oct 2012 21:40:24 GMT</pubDate><guid isPermaLink="false">Source code checked in, #22735 20121001094024P</guid></item><item><title>Source code checked in, #22734</title><link>http://graxark.codeplex.com/SourceControl/changeset/changes/22734</link><description>Checked in by server upgrade</description><author>Project Collection Service Accounts</author><pubDate>Mon, 01 Oct 2012 21:38:54 GMT</pubDate><guid isPermaLink="false">Source code checked in, #22734 20121001093854P</guid></item><item><title>Updated Release: Video Magic, Code Camp Release (Mar 15, 2012)</title><link>http://graxark.codeplex.com/releases/view/84267</link><description>&lt;div class="wikidoc"&gt;This is the code I demonstrated at Nebraska Code Camp on 3/10/2012.  I have carefully preserved any bugs for your enjoyment.&lt;br /&gt;&lt;br /&gt;This code requires ShaderBuildTask.  I believe it is the one on this page &lt;a href="http://wpf.codeplex.com/releases/view/14962" class="externalLink"&gt;http://wpf.codeplex.com/releases/view/14962&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The previous release is probably more interesting if you want to see a large number of screens showing how the data moves into your program from the Kinect and out to WPF.&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>Grax</author><pubDate>Thu, 15 Mar 2012 10:30:08 GMT</pubDate><guid isPermaLink="false">Updated Release: Video Magic, Code Camp Release (Mar 15, 2012) 20120315103008A</guid></item><item><title>Released: Video Magic, Code Camp Release (Mar 15, 2012)</title><link>http://graxark.codeplex.com/releases/view/84267</link><description>
&lt;div class="wikidoc"&gt;This is the code I demonstrated at Nebraska Code Camp on 3/10/2012. I have carefully preserved any bugs for your enjoyment.&lt;br&gt;
&lt;br&gt;
This code requires ShaderBuildTask. I believe it is the one on this page &lt;a href="http://wpf.codeplex.com/releases/view/14962"&gt;
http://wpf.codeplex.com/releases/view/14962&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
The previous release is probably more interesting if you want to see a large number of screens showing how the data moves into your program from the Kinect and out to WPF.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
</description><author></author><pubDate>Thu, 15 Mar 2012 10:30:08 GMT</pubDate><guid isPermaLink="false">Released: Video Magic, Code Camp Release (Mar 15, 2012) 20120315103008A</guid></item><item><title>Updated Release: Video Magic, Code Camp Release (Mar 15, 2012)</title><link>http://graxark.codeplex.com/releases/view/84267</link><description>&lt;div class="wikidoc"&gt;This is the code I demonstrated at Nebraska Code Camp on 3/10/2012.  I have carefully preserved any bugs for your enjoyment.&lt;br /&gt;&lt;br /&gt;This code requires ShaderBuildTask.  I believe it is the one on this page &lt;a href="http://wpf.codeplex.com/releases/view/14962" class="externalLink"&gt;http://wpf.codeplex.com/releases/view/14962&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The previous release is probably more interesting if you want to see a large number of screens showing how the data moves into your program from the Kinect and out to WPF.&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>Grax</author><pubDate>Thu, 15 Mar 2012 10:28:00 GMT</pubDate><guid isPermaLink="false">Updated Release: Video Magic, Code Camp Release (Mar 15, 2012) 20120315102800A</guid></item><item><title>Updated Release: Video Magic, Code Camp Release</title><link>http://graxark.codeplex.com/releases/view/84267</link><description>&lt;div class="wikidoc"&gt;This is the code I demonstrated at Nebraska Code Camp on 3/10/2012.  I have carefully preserved any bugs for your enjoyment.&lt;br /&gt;&lt;br /&gt;This code requires ShaderBuildTask.  I believe it is the one on this page &lt;a href="http://wpf.codeplex.com/releases/view/14962" class="externalLink"&gt;http://wpf.codeplex.com/releases/view/14962&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>Grax</author><pubDate>Thu, 15 Mar 2012 10:25:04 GMT</pubDate><guid isPermaLink="false">Updated Release: Video Magic, Code Camp Release 20120315102504A</guid></item><item><title>Created Release: Video Magic, Code Camp Release</title><link>http://graxark.codeplex.com/releases?ReleaseId=84267</link><description>&lt;div class="wikidoc"&gt;This is the code I demonstrated at Nebraska Code Camp on 3/10/2012.  I have carefully preserved any bugs for your enjoyment.&lt;br /&gt;&lt;br /&gt;This code requires ShaderBuildTask.  I believe it is the one on this page &amp;lt;a href=&amp;quot;http://wpf.codeplex.com/releases/view/14962&amp;quot;&amp;gt;WPF&amp;lt;/a&amp;gt;&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>Grax</author><pubDate>Thu, 15 Mar 2012 10:24:15 GMT</pubDate><guid isPermaLink="false">Created Release: Video Magic, Code Camp Release 20120315102415A</guid></item><item><title>Source code checked in, #15434</title><link>http://graxark.codeplex.com/SourceControl/changeset/changes/15434</link><description>Default background change</description><author>Grax</author><pubDate>Sat, 10 Mar 2012 12:21:38 GMT</pubDate><guid isPermaLink="false">Source code checked in, #15434 20120310122138P</guid></item><item><title>Source code checked in, #15420</title><link>http://graxark.codeplex.com/SourceControl/changeset/changes/15420</link><description>Fix CaptureBackground function</description><author>Grax</author><pubDate>Fri, 09 Mar 2012 13:47:07 GMT</pubDate><guid isPermaLink="false">Source code checked in, #15420 20120309014707P</guid></item><item><title>Source code checked in, #15402</title><link>http://graxark.codeplex.com/SourceControl/changeset/changes/15402</link><description>Kinect Simple Sample</description><author>Grax</author><pubDate>Fri, 09 Mar 2012 06:05:21 GMT</pubDate><guid isPermaLink="false">Source code checked in, #15402 20120309060521A</guid></item><item><title>Source code checked in, #15401</title><link>http://graxark.codeplex.com/SourceControl/changeset/changes/15401</link><description>Enhance for Code Camp demo</description><author>Grax</author><pubDate>Fri, 09 Mar 2012 05:00:03 GMT</pubDate><guid isPermaLink="false">Source code checked in, #15401 20120309050003A</guid></item><item><title>Source code checked in, #15394</title><link>http://graxark.codeplex.com/SourceControl/changeset/changes/15394</link><description>Work in progress&amp;#13;&amp;#10;Depends on ShaderCompileTask</description><author>Grax</author><pubDate>Fri, 09 Mar 2012 01:31:22 GMT</pubDate><guid isPermaLink="false">Source code checked in, #15394 20120309013122A</guid></item><item><title>Source code checked in, #15184</title><link>http://graxark.codeplex.com/SourceControl/changeset/changes/15184</link><description>work in progress</description><author>Grax</author><pubDate>Sat, 25 Feb 2012 13:21:06 GMT</pubDate><guid isPermaLink="false">Source code checked in, #15184 20120225012106P</guid></item><item><title>Source code checked in, #15180</title><link>http://graxark.codeplex.com/SourceControl/changeset/changes/15180</link><description>Currently broken</description><author>Grax</author><pubDate>Fri, 24 Feb 2012 12:32:47 GMT</pubDate><guid isPermaLink="false">Source code checked in, #15180 20120224123247P</guid></item><item><title>Updated Wiki: Home</title><link>http://graxark.codeplex.com/wikipage?version=3</link><description>&lt;div class="wikidoc"&gt;
&lt;p&gt;&lt;strong&gt;Project Description&lt;/strong&gt;&lt;br&gt;
Library and sample code for building augmented reality Kinect applications.&lt;br&gt;
&lt;br&gt;
Sample code is available for WPF and XNA applications. (The WPF code has been committed and the XNA code is coming soon.)&lt;/p&gt;
&lt;p&gt;Also see my blog at &lt;a title="http://coding.grax.com/" href="http://coding.grax.com/"&gt;
http://coding.grax.com/&lt;/a&gt;&lt;/p&gt;
&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>Grax</author><pubDate>Mon, 13 Feb 2012 16:12:43 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20120213041243P</guid></item><item><title>Created Release: Video Magic, WPF Version (Feb 12, 2012)</title><link>http://graxark.codeplex.com/releases?ReleaseId=82151</link><description>&lt;div class="wikidoc"&gt;This version does not have any of the special effects of the earlier version but it works with the commercial API.&lt;br /&gt;&lt;br /&gt;A video frame and a depth frame do not correlate directly on pixel location.  This code demonstrates how to transform depth to video pixels or video to depth.&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>Grax</author><pubDate>Sun, 12 Feb 2012 16:02:23 GMT</pubDate><guid isPermaLink="false">Created Release: Video Magic, WPF Version (Feb 12, 2012) 20120212040223P</guid></item><item><title>Released: Video Magic, WPF Version (Feb 12, 2012)</title><link>http://graxark.codeplex.com/releases/view/82151</link><description>
&lt;div class="wikidoc"&gt;This version does not have any of the special effects of the earlier version but it works with the commercial API.&lt;br&gt;
&lt;br&gt;
A video frame and a depth frame do not correlate directly on pixel location. This code demonstrates how to transform depth to video pixels or video to depth.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
</description><author></author><pubDate>Sun, 12 Feb 2012 16:02:23 GMT</pubDate><guid isPermaLink="false">Released: Video Magic, WPF Version (Feb 12, 2012) 20120212040223P</guid></item><item><title>Released: Video Magic, WPF Version (Old API) (Jan 30, 2012)</title><link>http://graxark.codeplex.com/releases/view/81378</link><description>
&lt;div class="wikidoc"&gt;This sample code uses WPF to display the output from the Kinect and includes a couple of special effects. The processing is done in C# code.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
</description><author></author><pubDate>Sun, 12 Feb 2012 16:01:41 GMT</pubDate><guid isPermaLink="false">Released: Video Magic, WPF Version (Old API) (Jan 30, 2012) 20120212040141P</guid></item><item><title>Updated Release: Video Magic, WPF Version (Old API) (Jan 30, 2012)</title><link>http://graxark.codeplex.com/releases/view/81378</link><description>&lt;div class="wikidoc"&gt;This sample code uses WPF to display the output from the Kinect and includes a couple of special effects.  The processing is done in C# code.&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>Grax</author><pubDate>Sun, 12 Feb 2012 16:01:41 GMT</pubDate><guid isPermaLink="false">Updated Release: Video Magic, WPF Version (Old API) (Jan 30, 2012) 20120212040141P</guid></item></channel></rss>