<?xml version="1.0"?><?xml-stylesheet type="text/xsl" href="/rss.xsl"?><rss version="2.0"><channel><title>graxark Releases Rss Feed</title><link>http://graxark.codeplex.com/releases</link><description>graxark Releases Rss Description</description><item><title>Updated Release: Video Magic, Code Camp Release (Mar 15, 2012)</title><link>http://graxark.codeplex.com/releases/view/84267</link><description>&lt;div class="wikidoc"&gt;This is the code I demonstrated at Nebraska Code Camp on 3/10/2012.  I have carefully preserved any bugs for your enjoyment.&lt;br /&gt;&lt;br /&gt;This code requires ShaderBuildTask.  I believe it is the one on this page &lt;a href="http://wpf.codeplex.com/releases/view/14962" class="externalLink"&gt;http://wpf.codeplex.com/releases/view/14962&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The previous release is probably more interesting if you want to see a large number of screens showing how the data moves into your program from the Kinect and out to WPF.&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>Grax</author><pubDate>Thu, 15 Mar 2012 10:30:08 GMT</pubDate><guid isPermaLink="false">Updated Release: Video Magic, Code Camp Release (Mar 15, 2012) 20120315103008A</guid></item><item><title>Released: Video Magic, Code Camp Release (Mar 15, 2012)</title><link>http://graxark.codeplex.com/releases/view/84267</link><description>
&lt;div class="wikidoc"&gt;This is the code I demonstrated at Nebraska Code Camp on 3/10/2012. I have carefully preserved any bugs for your enjoyment.&lt;br&gt;
&lt;br&gt;
This code requires ShaderBuildTask. I believe it is the one on this page &lt;a href="http://wpf.codeplex.com/releases/view/14962"&gt;
http://wpf.codeplex.com/releases/view/14962&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
The previous release is probably more interesting if you want to see a large number of screens showing how the data moves into your program from the Kinect and out to WPF.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
</description><author></author><pubDate>Thu, 15 Mar 2012 10:30:08 GMT</pubDate><guid isPermaLink="false">Released: Video Magic, Code Camp Release (Mar 15, 2012) 20120315103008A</guid></item><item><title>Updated Release: Video Magic, Code Camp Release (Mar 15, 2012)</title><link>http://graxark.codeplex.com/releases/view/84267</link><description>&lt;div class="wikidoc"&gt;This is the code I demonstrated at Nebraska Code Camp on 3/10/2012.  I have carefully preserved any bugs for your enjoyment.&lt;br /&gt;&lt;br /&gt;This code requires ShaderBuildTask.  I believe it is the one on this page &lt;a href="http://wpf.codeplex.com/releases/view/14962" class="externalLink"&gt;http://wpf.codeplex.com/releases/view/14962&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The previous release is probably more interesting if you want to see a large number of screens showing how the data moves into your program from the Kinect and out to WPF.&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>Grax</author><pubDate>Thu, 15 Mar 2012 10:28:00 GMT</pubDate><guid isPermaLink="false">Updated Release: Video Magic, Code Camp Release (Mar 15, 2012) 20120315102800A</guid></item><item><title>Updated Release: Video Magic, Code Camp Release</title><link>http://graxark.codeplex.com/releases/view/84267</link><description>&lt;div class="wikidoc"&gt;This is the code I demonstrated at Nebraska Code Camp on 3/10/2012.  I have carefully preserved any bugs for your enjoyment.&lt;br /&gt;&lt;br /&gt;This code requires ShaderBuildTask.  I believe it is the one on this page &lt;a href="http://wpf.codeplex.com/releases/view/14962" class="externalLink"&gt;http://wpf.codeplex.com/releases/view/14962&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>Grax</author><pubDate>Thu, 15 Mar 2012 10:25:04 GMT</pubDate><guid isPermaLink="false">Updated Release: Video Magic, Code Camp Release 20120315102504A</guid></item><item><title>Created Release: Video Magic, Code Camp Release</title><link>http://graxark.codeplex.com/releases?ReleaseId=84267</link><description>&lt;div class="wikidoc"&gt;This is the code I demonstrated at Nebraska Code Camp on 3/10/2012.  I have carefully preserved any bugs for your enjoyment.&lt;br /&gt;&lt;br /&gt;This code requires ShaderBuildTask.  I believe it is the one on this page &amp;lt;a href=&amp;quot;http://wpf.codeplex.com/releases/view/14962&amp;quot;&amp;gt;WPF&amp;lt;/a&amp;gt;&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>Grax</author><pubDate>Thu, 15 Mar 2012 10:24:15 GMT</pubDate><guid isPermaLink="false">Created Release: Video Magic, Code Camp Release 20120315102415A</guid></item><item><title>Created Release: Video Magic, WPF Version (Feb 12, 2012)</title><link>http://graxark.codeplex.com/releases?ReleaseId=82151</link><description>&lt;div class="wikidoc"&gt;This version does not have any of the special effects of the earlier version but it works with the commercial API.&lt;br /&gt;&lt;br /&gt;A video frame and a depth frame do not correlate directly on pixel location.  This code demonstrates how to transform depth to video pixels or video to depth.&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>Grax</author><pubDate>Sun, 12 Feb 2012 16:02:23 GMT</pubDate><guid isPermaLink="false">Created Release: Video Magic, WPF Version (Feb 12, 2012) 20120212040223P</guid></item><item><title>Released: Video Magic, WPF Version (Feb 12, 2012)</title><link>http://graxark.codeplex.com/releases/view/82151</link><description>
&lt;div class="wikidoc"&gt;This version does not have any of the special effects of the earlier version but it works with the commercial API.&lt;br&gt;
&lt;br&gt;
A video frame and a depth frame do not correlate directly on pixel location. This code demonstrates how to transform depth to video pixels or video to depth.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
</description><author></author><pubDate>Sun, 12 Feb 2012 16:02:23 GMT</pubDate><guid isPermaLink="false">Released: Video Magic, WPF Version (Feb 12, 2012) 20120212040223P</guid></item><item><title>Updated Release: Video Magic, WPF Version (Old API) (Jan 30, 2012)</title><link>http://graxark.codeplex.com/releases/view/81378</link><description>&lt;div class="wikidoc"&gt;This sample code uses WPF to display the output from the Kinect and includes a couple of special effects.  The processing is done in C# code.&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>Grax</author><pubDate>Sun, 12 Feb 2012 16:01:41 GMT</pubDate><guid isPermaLink="false">Updated Release: Video Magic, WPF Version (Old API) (Jan 30, 2012) 20120212040141P</guid></item><item><title>Released: Video Magic, WPF Version (Old API) (Jan 30, 2012)</title><link>http://graxark.codeplex.com/releases/view/81378</link><description>
&lt;div class="wikidoc"&gt;This sample code uses WPF to display the output from the Kinect and includes a couple of special effects. The processing is done in C# code.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
</description><author></author><pubDate>Sun, 12 Feb 2012 16:01:41 GMT</pubDate><guid isPermaLink="false">Released: Video Magic, WPF Version (Old API) (Jan 30, 2012) 20120212040141P</guid></item><item><title>Created Release: Video Magic, WPF Version (Jan 30, 2012)</title><link>http://graxark.codeplex.com/releases?ReleaseId=81378</link><description>&lt;div class="wikidoc"&gt;This sample code uses WPF to display the output from the Kinect and includes a couple of special effects.  The processing is done in C# code.&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>Grax</author><pubDate>Mon, 30 Jan 2012 13:39:46 GMT</pubDate><guid isPermaLink="false">Created Release: Video Magic, WPF Version (Jan 30, 2012) 20120130013946P</guid></item><item><title>Released: Video Magic, WPF Version (Jan 30, 2012)</title><link>http://graxark.codeplex.com/releases/view/81378</link><description>
&lt;div class="wikidoc"&gt;This sample code uses WPF to display the output from the Kinect and includes a couple of special effects. The processing is done in C# code.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
</description><author></author><pubDate>Mon, 30 Jan 2012 13:39:46 GMT</pubDate><guid isPermaLink="false">Released: Video Magic, WPF Version (Jan 30, 2012) 20120130013946P</guid></item></channel></rss>